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AI Insights · Timothy · July 2024

Top 5 Adventure Games on iOS in the US: Q2 2024 Performance

Discover the performance trends of the top 5 adventure games on iOS in the United States for Q2 2024, including download rates, revenue, and active user metrics.

Top 5 Adventure Games on iOS in the US: Q2 2024 Performance

In the second quarter of 2024, the top 5 adventure games on the iOS platform in the United States showcased varying trends in downloads, revenue, and active users. Here, we delve into the detailed performance of Genshin Impact, Summoners War, Solo Leveling:Arise, Wuthering Waves, and The Sims™ FreePlay.

Genshin Impact experienced a notable fluctuation in weekly revenue, peaking at approximately $3.2M in late April and ending the quarter with around $1.6M in the last week of June. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching around 31.5K. Meanwhile, the active user base saw a dip from 521K in early April to 454K by the end of June.

Summoners War saw its highest weekly revenue of about $779K in the second week of April, followed by a decline, closing the quarter at roughly $395K. Downloads peaked mid-April at around 3.3K and then fluctuated, ending at around 1.9K. The active user count also varied, starting at 81.5K and reaching a high of 116K in early May before settling at 102K by the end of June.

Solo Leveling:Arise, which launched in early May, had an impressive start with weekly revenue peaking at around $1.5M in its launch week. However, it gradually decreased to about $416K by the end of June. Downloads followed a similar trend, starting strong at 613K but dropping to around 41.6K. Active users, on the other hand, showed a steady increase from 595K in its launch week to 554K at the end of the quarter.

Wuthering Waves, launched in late May, generated significant revenue initially, peaking at approximately $1.4M in early June, though it dropped to about $960K by the end of June. Downloads started high at 1.3M and then saw a sharp decline to around 31.8K. The active user base also decreased from 1.2M at launch to around 372K by the end of the quarter.

The Sims™ FreePlay maintained a steady weekly revenue, hovering around $312K at the start of the quarter and ending at approximately $235K. Downloads showed minor fluctuations, averaging around 42K per week. Active users remained stable throughout the quarter, starting at 157K and slightly increasing to 158K by the end of June.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024